![]() Test me with "wait / wait / examine phobos / west / examine phobos / in / examine phobos". On the other hand, astronomy isn't all that practical." Instead of doing something to Phobos, say "Phobos orbits a mere 6000km above you, which is practically touching range for astronomy. Inside from the Court is the Heavy Water Swimming Pool. The Court and Balcony are in the great outdoors. The Martian Balcony is east of the Inner Court. Say "Phobos sets over the eastern horizon." Say "Phobos rises from the western horizon." Or for something a little slower-moving and with no after-image: ![]() Test me with "wait / wait / examine meteor / west / examine meteor / in / examine meteor". Instead of doing something to the meteor, say "The meteor is no longer visible, now nothing more than a memory." Inside from the Court is the Swimming Pool. The Spanish Balcony is east of the Inner Court. The game below begins at half past eleven, and one turn later, it's meteor time: Test me with "z / z / z / enter flying scotsman / z / z". Instead of entering the Flying Scotsman, say "Alas, the arrival is only to take on water, not to set down or pick up." Say "The Flying Scotsman inches away, with a squeal of released brakes, gathering speed invincibly until it disappears around the hill. Say "The Flying Scotsman pulls up at the platform, to a billow of steam and hammering." Now the Flying Scotsman is in the Station Train Stop ends when the time since Train Stop began is 3 minutes. Train Stop begins when the player is in the Station for the third turn. "The Flying Scotsman, fastest train in the world, is now at a dead standstill." "Eynforme Halt is a raised platform fringed with cowslip: a whistle-stop with no more than a signal and a water-tank." The single scene both starts and finishes. The following source is very short and simple, yet it already feels surprisingly interesting in play, because something is going on which the player does not control but must observe. ![]() See Flashbacks for more ways to move the player from one level of reality to another Space Patrol - Stranded on Jupiter inserts an interlude in which the player's possessions and clothes are switched for new ones and the player moved to a new location - and then put back where he started from. Scene changes are also announced with a pause and a new title, such as "Chapter 2: Abduction". Meteoric similarly brings a meteor into view at a certain time of day, showing off several implementations depending on whether or not the player is supposed to be able to refer to the meteor after it has gone.Įntrevaux constructs an organized system such that all scenes have their own lists of props and associated locations, and props are moved on and off automatically. Age of Steam brings a train on and off-stage as the plot requires. In a plot that takes place over multiple locations or has several distinct scenes, we may want to move the player or change the scenery around him.
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